It tells us how much the focus plane will tilt. This effect is called the Scheimpflug Principle. If you could tilt the lens far enough, in theory, the focus plane would even become horizontal. As you can see in the drawing below, the focus plane will tilt in the same direction as the lens. The focus plane will no longer be parallel to the sensor plane. What Happens When the Tilt-Shift Lens Is Tilted?īy tilting the lens something strange happens. I used the Canon TS-E 24mm f/3.5L II for this setup with an aperture of f/3.5 to keep the depth of field at a minimum, but it also applies for every other focal length. Just imagine the plane of focus to be a flat surface that is exactly parallel to the sensor. But no matter how large or small the depth of field is, it is always parallel to the sensor, just like the focus plane itself.įor now, I will ignore the depth of field. 3D (91) 3DScaning (1) Ableton (28) AddTop (1) AI (3) AlembicGLSL (1) AlphaMatte (1) AnalyzeTop (4) Animation (40) Annotation (1) AntiAlias (2) AR (3) Arduino (32) Art (1) ArtNet (2) Assets (2) Attractors (1) AttraktorsDesigner (1) aud (1) Audio (200) AutoUI (1) Axis Neuron (1) basi (2) Basics (661) BindChop (1) Blender (6) Blending (2) Blobtracking (6) Blur (6) Bullet Solver (5) C++ (6) C4D (1) Cache (8) Callbacks (1) Camera (54) camschnapper (1) Chataigne (2) CHOPS (206) ChopToTop (1) ChromaKey (1) ChuckDesigner (2) cinema4d (3) CircleTop (1) ClockChop (1) CloudComputing (1) collision (15) Color (21) ColorBuffer (1) ColorLover (2) Comments (2) compo (1) Components (31) Compositing (53) COMPs (12) ComputeShader (4) Constant (4) ControlPanel (2) Convolve (2) CopySop (3) CornerPin (1) CSV (1) CustomParameters (9) DATS (52) Deep Learning (3) Depth (5) Design (3) Devstream (1) Displacement (34) DMX (10) Dome (2) dynamics (5) EEG (1) Effects (128) EngineComp (1) english (4) Environment (1) Exporting (5) Expressions (1) Extensions (8) External (144) FAUST (2) FBX (7) Feedback (97) FFFT (1) Filemanagment (1) Firmata (4) FL (1) FlexSolver (2) Flow (1) FluidSimulation (3) Force (1) FrameBuffer (1) Français (1) french (1) GameEngine (6) GAN (1) Gant (1) Generative (50) geo (4) Geometry (149) geoPix (7) GitHub (6) Glitch (5) GLSL (109) GoogleSheets (1) Gource (1) GPU (8) Gradient (1) Grid (18) GroupSop (1) GUI (2) Hardware (3) HDRI (1) Help (1) Houdini (12) ifttt (1) Input (15) Instan (1) Instancing (158) Interactive (30) Interface (16) Intro (1) Java (1) JavaScript (1) Json (4) Kantan (12) KeyboardIn (1) Keyframer (2) Kinect (67) KinectAzure (6) L-ISA (2) L-System (15) Laser (12) LeapMotion (22) LED (12) LFO (2) Lidar (5) Lighting (33) LineArt (13) LineMAT (2) LogicChop (1) Lookup (8) luminosity (2) MachineLearning (2) Madmapper (1) Mapamok (1) Mapping (62) Masking (1) material (40) Math (14) MATs (4) MaxMsp (2) MediaServer (2) Metaball (6) MIDI (41) Mocap (2) Modeling (2) Mograph (1) MotionTracking (1) Mouse (4) MoviePlayer (4) MultiGPU (1) NDI (8) Network (1) Neurosync (1) Node-Red (1) noise (154) NoiseGrid (4) normalMap (3) Notch (12) NvidiaFlex (8) Nvidia Flow (8) NVidiaFlow (3) OAK-D (2) ObjectChop (1) OBS (4) OculusRift (1) OLIB (4) OpenCV (14) Operators (15) OPShortcuts (2) Optical Flow (2) Optimization (2) Organization (2) OSC (31) p5js (1) Palette (1) Panel (1) Particles (116) Pattern (12) PBR (16) Perform (2) phaserCHOP (1) Phong (3) Photogrammetry (2) Physics (3) Pix2Pix (2) Pixelmapping (3) pixelmath (5) PixelRelocator (1) PixelShader (7) PixelSorting (5) Pixelstick (1) Plexus (1) PointCloud (22) PointSprites (1) preset (2) PresetEngine (3) PreViz (2) primitiveSOP (2) ProbeTool (1) Procedural (3) ProjectionWarping (2) Python (109) PY_Libraries (16) RampTOP (2) RaspberryPi (1) Raymarching (9) RayTK (17) ReactionDiffusion (6) Reactive (45) RealSense (8) RecursiveDisplace (3) Referencing (2) Reflections (5) Render (32) RenderBuffer (1) RenderPick (3) reorder (1) Repeller (1) Replicator (13) Resolume (7) RGB Math (5) RTX (3) RunwayML (4) Rutt Etra (2) Scatter (2) ScriptChop (6) Scripts (17) ScriptSop (2) ScriptTop (2) SDF (1) Sensors (19) Sequencer (6) Sequencing (1) SetUp (2) Shader (10) ShaderPark (1) Shadertoy (9) Shading (32) Shadows (5) Slicing (3) SlitScan (6) SlopeChop (1) SMPTE (2) SOPS (163) spanish (1) Spout (7) SpringSop (4) SprinklesSOP (1) StateMachine (4) Stereoskopic (1) Stoner (7) Streaming (5) Substance (4) SVG (1) Switcher (4) Syncing (1) Syphon (3) TauCeti (8) TDAbleton (7) TDMorph (18) TDNeuron (1) tex3d (1) Text (19) TextTop (1) texture (59) Texture3D (7) Three.A normal situation shows a plane of focus that runs parallel to the sensor plane.īy closing the aperture it is possible to get an area in front and behind the focus plane within an acceptable focus.
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