![]() ![]() Gibbons also wrote and illustrated a short comic, which was bundled in with the game. This involved getting to the station up at my end in London, getting to King's Cross, getting on the train to Doncaster, then getting one of these really rickety little shuttle trains to Hull. "I used to visit the studio in Hull about once a month over the course of a year. ![]() They'd suggest changes and I'd make the edits, then I'd bundle up the art, which I did on typing paper, and send it to Les for colouring. So I'd sketch characters and backgrounds and fax them up to Charles. "The most impressive communications technology we had was a fax machine. "The idea of remote working was a lot different back then," says Gibbons. Then we'd scan them in and Steve and a few other people would animate the pixels." He would draw these beautiful layouts, which an artist called Les Pace painted. "Then we thought it would be great to get him to actually draw the game's backgrounds in pencil. "Fuelled by those bacon sandwiches, Dave would design the characters and turn them into sprites, under the guidance of animator Steve Oades, who was an absolute genius," says Cecil. The only game I've ever played with any kind of skill is Tetris, which gives you an idea of my shallow immersion in them." He's a qualified doctor, but he does a gaming podcast called Big Red Barrel. "He'd keep me up to date with what was going on in games, and to this day he's still involved in them. "Around the time of Beneath a Steel Sky he would have been at a prime gaming age," he says. The games industry was unknown territory for Gibbons when he started working with Revolution, but he had some experience with the medium through his son. I was working with people whose company I enjoyed, and whose creativity I was excited by, and I was being well paid for it." "It was far in excess of what I was going to ask for," he says. Gibbons spoke with Virgin to work out a deal, but before he even got the chance to tell them how much he wanted to be a part of the project, they made him a much bigger offer. Having met Charles and subsequently his team, I thought, yeah, we could have some fun here." If you can work with friends, and you get each others' creative juices flowing, that's the best of all possible worlds. "I was looking for something interesting to do after the success of Watchmen, and I've always loved the idea of collaboration. "It was still a bit grim, but at least it had central heating. "Beneath a Steel Sky was funded by Virgin, so we were able to move to a bigger office in Hull-this time above a fruit machine arcade," Cecil remembers. Along with Cecil there was Noirin Carmody, who had been in charge of the Sierra brand at Activision Tony Warriner, who worked with Cecil at a company called Artic Computing and Warriner’s friend, Dave Sykes, who wrote code for an aeronautical software company. When production began, there were only four people at Revolution. So what we wanted to do was create something that juxtaposed serious with fun." "God, they took themselves so seriously," says Cecil. The original idea for Beneath a Steel Sky was a response to some of the adventure games being created by Sierra at the time-particularly King's Quest. And that was the beginning of Revolution."Īfter the success of the studio's first project, Lure of the Temptress, Revolution was ready to make its next game. So we either had to have the heater on, in which case we had to open the window, which made it even colder. "The problem was, it wasn't a very good one, and it gave out terrible fumes. Original list by Jon Munday, updated by Artur Novichenko.Related: 10 Classic Games You Can Play For Free On Your Computer These 25 point-and-click adventure games for iPhone and iPad should be a great place to start. You sit back, tune your brain to another frequency, and enter another world. Kicking back with a good point-and-click adventure is kind of the video game equivalent of curling up with a good book. Such games tend to feature at their core an elaborate chain of cause-and-effect puzzles involving the unlikely interaction and combination of multiple items. If you've never played a point-and-click adventure game before, typical ingredients include a focus on puzzles and dialogue over action. What are point-and-click adventure games? ![]() They're often spliced in with other genres, such as narrative games and puzzlers, but the DNA is there for all to see. Thankfully the rise of smartphone gaming has seen, if not a full-scale resurgence, then certainly a revived niche in the market for the humble point-and-click adventure. The golden age of LucasArts games such as Monkey Island had passed, and gamers have moved on to simpler, less cerebral fare. Updated on February 8, 2023 - swapped 1 game.įrom the late '90s onwards, gamers have been bemoaning the fact that they don't make point-and-click adventure games anymore. ![]()
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